Calculus

Calculus simulators

Limits, derivatives, integrals and the geometry behind them.

Derivative as a Limit

Slide the secant line as h shrinks to zero and watch it settle into the tangent and the derivative born from a limit.

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Partial Derivatives

Slide a vertical plane through a surface and what it cuts is one ordinary curve. The slope of its tangent is a partial derivative; turn the plane for the other.

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Riemann Sums

Approximate the area under a curve with rectangles, then add more and thinner ones and watch the staircase converge onto the integral.

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The Sum Rule

Add two functions and their graphs stack. Stack the heights and you stack the growths, so the slopes simply add, with no leftover term anywhere.

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The Product Rule

A product is the area of a rectangle. Growing it adds two strips and one small corner, and only the corner is small enough to vanish in the limit.

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The Chain Rule

Each stage stretches a small step by its own factor, so stretching twice multiplies the factors. Watch why f′ has to be read at g(x) and nowhere else.

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Integration by Parts

Two areas that tile one rectangle: the integral you were asked for and the one you are handed back. Choosing u is choosing which of the two you would rather do.

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Differential Equations

An equation for the slope instead of the value. Draw it everywhere and the plane fills with segments; a solution is any curve that stays tangent to them the whole way.

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Taylor Series

Add polynomial terms one by one and watch the approximation hug a curve near a point, then fall apart past its radius of convergence.

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Fourier Series

Stack rotating circles (epicycles) to build a square, sawtooth or triangle wave from pure sine harmonics.

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Laplace Transform

Plot |F(s)| as a landscape over the complex plane, where poles become spikes and the Fourier transform is the slice above the imaginary axis.

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Scalar Fields & Gradients

Drag a tiny probe through a 3D density cloud. An arrow shows the direction of steepest increase, with the gradient magnitude alongside.

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Lagrange Multipliers

Optimize along a constraint and watch the objective contour kiss the constraint curve, exactly where the two gradients line up.

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Line Integrals

Ride a bead along a curve through a field in 3D, adding up only the part of the field that points your way. Then bend the path and see whether the total cared.

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Green's Theorem

Chop a wobbly region into little squares, each carrying its own spin. Every shared edge is walked twice in opposite directions, so only the rim survives.

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Stokes' Theorem

Tile a surface with little loops and watch every shared edge cancel in pairs until only the boundary is left. Bend the surface and the answer refuses to move.

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Gauss's Divergence Theorem

Fill a lumpy region with little boxes and count what leaks out of each. Every inner wall is shared by two boxes and cancels, leaving only the outer skin.

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Divergence

Place a tiny material patch in a vector field and watch it expand near sources, contract near sinks, or deform at zero divergence.

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Curl

Drop a paddle wheel into a vector field and drag it around. It spins fast in the core of a differential rotation and barely at all out at the rim.

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