Linear Algebra
Linear Transformations
A linear map is fully described by where it sends the basis vectors. Drag the tips of î and ĵ and the whole grid follows.
îĵv and AvF and its imageunit square, area = det A
Drag the tips of î and ĵ, or the ring marked v
det of the frame shown—
—
Transformation matrix
1.400.700.201.10
Presets
Path from I to A
View
Show
Values
î →—
ĵ →—
v—
Av—
turned so far—
What to observe
- Pick Shear and drag the ring v. Its image is x steps along Aî plus y steps along Aĵ (the dashed legs): where the basis lands decides everything.
- Animate Rotate 90° on the Turn + stretch path. The frame at time t is R(tθ) blended with A's stretch, so the grid and the F turn rigidly and det stays 1 the whole way.
- Same matrix on the Straight blend (1−t)I + tA. It cuts the corner instead of turning: halfway the grid has shrunk to det 0.5, then grows back. Both paths end on the same A.
- The shaded square's area and the directions that only stretch have their own pages: Determinantand Eigenvectors.
Shortcuts:space animate · f fullscreen